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Chimera squad
Chimera squad








Some abilities will have a cooldown of a couple of turns, but others can only be used once per mission, so pick the encounter in which you deploy them wisely. Upgrades or situations might allow you to attack without ending your turn, or else gain bonus actions. You’ll get two actions to move around and use abilities, and committing to an attack will end your turn. You can try to soften up bigger enemies, take out the surprised ones that are easier to hit, or snipe the aggressive ones before they get reprisal shots.įrom there, the combat will move into the standard turn-based fare. If enemies were alert and perceptive on breach, they’ll get their own shots in. You can shoot or use some specific abilities, it’ll resolve normally, and then you’ll quickly move to cover. Once you’ve committed, you’re given a single round to pick and choose from the targets close to the entrance.

chimera squad

Other breach items will let you soften up the enemy once you door kick, like tossing in a flashbang to start. Further methods can be made available by equipping specific breach items. If you’re raiding a top floor penthouse, you might rappel down and bust in through windows. A warehouse bust might see you choosing between the main door, side door, breaching the wall with a charge, or a combination of the above. This changes depending on the mission in question. The breach phase will let you select which method of entry that your squadmates will take. These encounters are further split up into breach and regular phases. Once you’ve picked your mission and outfitted your squad, you’ll be launched into an encounter, of which each mission can have up to three. Missions are the meat of any XCOM game, though. As they rank up, you’ll gain new abilities or improvements, and every second rank lets you choose between two options to tailor-make them.

chimera squad

Mechanically, each character has their own class and abilities unique to them, as well as a specific weapon type. Later recruitment phases in the game will let you pick from one of three options randomly. The initial tutorial campaign has a select four chosen for you, but subsequent playthroughs let you pick your starting squad. There’s a total of 11 agents in Chimera Squad, but you start with four and gradually unlock up to eight in a campaign. Instead, the characters of Chimera Squad are actually characters. Gone are the human squaddies that you can tailor-make and develop a story for based on their campaign experience. Other times, you’re managing which crisis out of three you can address in a turn with arguably no correct answer. There will be times when you have to let a situation get worse because you really need the resources from a different mission. Choosing which missions to tackle and when is crucial to keeping unrest in check. Too much anarchy, and it’s game over as City 31 collapses around you. Leaving situations to fester in specific districts will gradually lead to unrest and anarchy. Classic, pre-reboot XCOM fans may recognise the XCOM: Apocalypse vibes.

chimera squad

Instead of trying to manage a globe-trotting force saving the whole world like in XCOM 1 and 2, Chimera Squad is confined to a single city split up into numerous districts. How this spin-off differs from prior XCOM games is in scope.

chimera squad

With luck, your rookies will one day become hardened elites. You manage your base of operations, research and develop new equipment, kit out your soldiers, and train them as they gain experience. The management aspect plays as you might expect.










Chimera squad